We show how to find and fix faults in Boolean programs by extending the program to a game. In the game, the protagonist can choose which statement is incorrect and how to repair it. If she can do this successfully using a memoryless strategy, we have found a fault plus a correction. We discuss how this technique can be used to fix faults in programs written in a language like C, by using the Boolean programs that are produced as abstractions in approaches such as SLAM and MAGIC.
|email@example.com||Last updated: May 23, 2005|